Solving Equations Games For The Classroom

Solving Equations Games For The Classroom

what are the games in classroom? (Lesson Plan)​

Daftar Isi

1. what are the games in classroom? (Lesson Plan)​


Answer:

hide and seek,shatong,tayaan,freeze tag and others


2. Topic about:The effects of Online Games of Senior High School in their Classroom Performance​


Answer:

another pong gagawin or sasagitan diyan


3. more teacher should use video games as part of their. although some people believe video games are soures of mindless intertaiment, playing video games can actually help your brain by by improving hand eye coordanation and problem solving skills. including video games in lessons would also get students more ecited about .learning finally there are lots of video games should be encouraged in the classroom


Answer:

Explanation:

Lots of kids love video games. In fact, they like them so much that they might hear something like this from mom or dad: "Enough! Find something else to do!"

It can be good advice, even if you were about to get to the next level. Why? Too much of anything is just too much. It's true that some studies have shown certain video games can improve hand–eye coordination, problem-solving skills, and the mind's ability to process information. But too much video game playing may cause problems.

But here's the good news: Playing video games some of the time can be OK. Choose quality games, and limit screen time — which includes TV, computer, smartphone, tablet, and video game time combined — to a reasonable amount.


4. What are the gender issues that a woman experiencing when it comes tp classroom ?How can you solve these issues?​


[tex]\red{ \rule{10pt}{10pt}} \orange{ \rule{10pt}{1000000pt}} \color{yellow}{ \rule{10pt}{10pt}} \green{ \rule{10pt}{10pt}} \blue{ \rule{10pt}{10pt}} \purple{ \rule{10pt}{10pt}}[/tex]


5. A girl leaves a history classroom and walks 25 meters north to a drinking fountain. Then she turns and walks 16 meters south to an art classroom. What is the girl’s total displacement from the history classroom to the art classroom? Given: Required: Equation: Solution: Answer:


Given:

The girl walks 25 meters north to a drinking fountain.The girl walks 25 meters north to a drinking fountain.Then she turns and walks 16 meters south to an art classroom.

Required:

The girl's total displacement from the history classroom to the art classroom.

Equation:

Total displacement = final position - initial position

Solution:

Let's assume that the history classroom is the initial position (or reference point) and the positive direction is towards north. Then, the girl's northward displacement to the drinking fountain would be +25 meters, and her southward displacement to the art classroom would be -16 meters.

Therefore, the girl's total displacement from the history classroom to the art classroom would be:

Total displacement = final position - initial position

Total displacement = (-16 meters) - (25 meters)

Total displacement = -41 meters

Note that the negative sign indicates that the girl's displacement is in the opposite direction of the initial position (i.e., towards south).

Answer:

The girl's total displacement from the history classroom to the art classroom is 41 meters south.

6. Solve the following Rational Equation.Show your Solution John can paint a classroom in 5 hours.His father can do the same job in 4 hours.How long will it take to paint the same classroom if they work together?


Answer:

HERE'S THE ANS

#KEEPONLEARNING!

Step-by-step explanation:

BRAINLIEST ME PLSS!!


7. Important pedagogical elements in the implementation of problem solving in the classroom.


Answer:

Problem-solving is the ability to identify and solve problems by applying appropriate skills systematically. Problem-solving is a process—an ongoing activity in which we take what we know to discover what we don't know.Learning occurs when students grapple with problems for which they have no routine methods. ... The teacher should not interfere with the students while they are trying to solve the problem, but students are encouraged to compare their methods with each other, discuss the problem, etc.

Step-by-step explanation:

Problem solving as a pedagogical practice is a recent focus of mathematics education research and of professional learning. This study employs the phenomenographic framework for studying teachers' conceptions of ongoing professional learning opportunities focused on the teaching of mathematics through problem solving.


8. 1. 4 weeks to 12 days2. 3 days to 24 hours3. 24 girls to 16 boys4. 45 points to 8 games5. 368 students to 10 classrooms​


Answer:

ano gagawin jan hehe?

Step-by-step explanation:

complete it po


9. Solve the problem below.The chairs in a classroom are arranged in 4 rows.Ech row contains 8 chair.How many chairs are there in tha class room?​


Answer:

32 chairs

Step-by-step explanation:

simply multiply 4 by 8

Answer:

32 po kasi 4 rows tapos po 8 chair, 4 times 8 os 32


10. 3.write at least 5 school/classroom problems you encounter and give advice to solve it​


Solutions to 10 Common Classroom Problems ESL Teachers Have. Kids that won't pay attention. Kids that are talking when they shouldn't be. Classes are out of control. Students who won't talk. Students who use inappropriate language. Teaching large classes. Students who are bored. Stress                        Ignore it. (It takes more courage to walk away than to stay and fight.) .Talk it over respectfully. Tell the other person how you feel. Agree together on a solution. For example:Ask for help if you can't work it out together. Put it on the class meeting agenda.                                                                                              Hope this helps! :D                                                                                              

11. problem:the amount of paint needed to paint the wall of classroom various directly as the area of the ball if two gallons of paint is needed to print as 40 sq.meter wall how many gallons of paint are needed to paint a 100 sq.meter wall?step 1.translatestep2. solve for the constant of variation (k)step3. form the equation of variation by substituting the value of k in the equation.step4. solve what is asked in the problem .what your final answer?​


Answer:

thank you sa points

Step-by-step explanation:

maraming salamat po


12. one of the most recognizable and used tools in the classroom is to get a fast reaction from students A. polls B. games C. linear presentation​


Answer:

b. games.

Explanation:

syempre games kse masaya, basta games for me.

Answer:

I will did it Hindi ko Rin po ito alam ehh,sorry po


13. Write at least 5 school/classroom problems you encounter and give advice to solve it using zero conditional.


Answer:

the assembly: Your challenge when faced with student misbehavior during a school assembly is to respond in a way that leaves the misbehaving student's dignity intact and allows other students to enjoy a disruption-free program the bathroom: Because it often is unsupervised, the school bathroom is a frequent site of behavior problems. Setting firm rules and refully monito bathroom use can keep those problems to a minimum.


14. WATSOdanned whether below1. The length of whiteboard in the classroom is more thaminithe area of the floor is square feet what are some?analyze and solve problem​


Answer:

probably be there was like a good night I

idont


15. the area of a classroom is 54 sq. m, and the width is 3 meters less than the length. what is the perimeter of the classroom? solve by factoring​


Answer:

P = 30m

Step-by-step explanation:

A = lw

P = 2(l+w)

A = 54 sq m

w = l - 3

Substitute

A = lw

54 = l(l-3)

54 = l^2 - 3l

Transpose

l^2 - 3l - 54 =0

(l -9)(l + 6) = 0

l - 9 = 0

l = 9m

l + 6= 0

l = -6

Note: Take only the positive value as we are dealing with dimensions

l = 9m

w = l -3

w = 9 - 3

w = 6m

P = 2(l+w)

P = 2(9+6)

P = 2(15)

P = 30m


16. ACTIVITY 3Read the following problem then write the formula to be used then solve for the answer.1. Marina is a Grade 4 pupil. Her classroom is 8 meters long and 7 meters wide. What isthe area of the classroom?Formula:sulution::​


Step-by-step explanation:

A= Bh

=(8 m)(7m)

A=56 sq. m    <------The answer

Ayan na po hope makatulong po :>


17. 3. How can you encourage problem solving in the classroom?5. What is problem solving behavior?4. Is Problem-Solving a skill or competency?​


Answer:

3. diko po alam sorry po.

5. Problem Solving. Definition. Must be able to solve problems by analyzing situations and apply critical thinking in order to resolve problems and decide on courses of action and implement the solutions developed in order to overcome problems and constraints.

4. Ensuring that decisions are made based on policies, rules and organizational directives and solving the emerging problems.

Explanation:

Hope it helps

18. how to solve specific solution in gettig bullied inside the classroom?​


Answer:

telling people about this

Explanation:

sometimes telling people about your problems helps you it will also make you more comfortable bc you feel like you release all ur problems just by telling them


19. 28. Online courses that simulate the classroom onlinea. Podcastc. Online Gameb. Coursewared. Videos​


Online courses that simulate the classroom online is called Courseware.

Definition of Courseware

Courseware refers to software programs specifically designed for educational purposes. Originally available on CD as a course aid to instructors and to help them manage lectures, courseware has been revolutionized. Most are now available online with a variety of resources and supporting materials (reference books, research papers and journals).

Courseware is primarily used for online courses and certifications such as Microsoft Certified Professional courses.

Coverage in courseware

Courseware educational material studied with the help of a computer. It can be in the form of flash drives, compact disks or material placed online. Courseware can include:

Instructions on how to divide courses into lectures Notes to the instructor on leading a class Information for independent and computer-based learning Useful Web URLs for related materials

Learn more about courseware at https://brainly.ph/question/8139997.

#SPJ6


20. 2. More teachers should use video games as part of their instruction. Although some people believe video games are a source of mindless entertainment, playing video games can help your brain by improving hand-eye coordination and problem-solving skills. Including video games in lessons would also get students more excited about learning. Popular game genres include action- adventure, role-playing, and racing games. Finally, there are lots of video games that include academic content and give immediate feedback to students. This is why video games should be encouraged in the classroom.​


Answer:

lots of kids love video games.in fact they like them so much that they might hear something like this from mom or dad."enough! find something else to do!"

Explanation:

-it can be good advice, even if you were about to get to the next level.why? because too much of anything is just too much.its true that some studies have shown certain video games can improve hand-eye coordination, problem solving skills and the minds ability to process information.but too much video games playing may cause problems.


21. Being the door monitor you are trusted to open and close the classroom door . You were invited by your classmates to watch a basketball game after class hours. You were in a hurry to go the court and during the game you realized that you forgot to close the door​


Answer:

︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎

︎ ︎ ︎︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎

︎ ︎ ︎︎ ︎ ︎ ︎︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎

︎ ︎ ︎︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎ ︎

︎ ︎ ︎︎ ︎ ︎ ︎

Explanation:

me


22. Solve this Please The area of the classroom is 64y²+48y+9 square units.What is the dimensions of it's side.. Kung pwede may explanation sana​


Answer:

(8y+3)² or (8y+3)×(8y+3)units

Step-by-step explanation:

Get the roots of 64 and 9

Since positive ang middle term, positive din ang factors.


23. Real or Imaginary? Rational or Irrational? This is a classroom hidden number game. In this game you must find out the hidden numbers and place it in the appropriate trash bin. Reminder: a number can be written in two trash bins. Pa sagot po plsss​


Tama Ang answer nayan Kaya Ayan na



Answer:

Educational websites can include websites that have games, videos or topic related resources that act as tools to enhance learning and supplement classroom teaching. These websites help make the process of learning entertaining and attractive to the student, especially in today's age.

Explanation:

hope it helps❤️ correct me if im wrong

Answer:

g0ogle classroom?sorry


25. Base on your given topic,compose opinion and assertion minimum 2A:using cell phone inside the classroomB:wearing school uniform in schoolC:Playing online games​


Answer:

B.

Explanation:

Cause this is the compose of learning the rules of school and made an respect for our teacher.

Im correct?◉‿◉

If I'm correct, can you click the heart button for thanks to me..(•‿•)


26. B. Read and solve the following word problems. Write your answers on your paper. 1. There are 53 classrooms in a school. Each classroom has 40 chairs. There are 536 more in the auditorium. Find the total number of chairs.pls I need help guys​


Answer:

The total of chairs in the school us 2,656

Step-by-step explanation:

Given:

53 classrooms

40 chairs every classrooms

536 chairs in the auditorium

(53 × 40) + 536

= 2,120 + 536

= 2,656

#CarryOnLearning

#Zalt


27. Manifest understanding by making classroom activities that would at least ease the problems in multicultural classrooms. Make instructions out of the learning activities (titles 1-4) below. Titles of the Activities: 1. Digital Field Trip 2. Games Around the World 3. The Name Game 4. Share a Meal


Manifest understanding by making classroom activities that would at least ease the problems in multicultural classrooms. Make instructions out of the learning activities (titles 1-4) below. Titles of the Activities: 1. Digital Field Trip 2. Games Around the World 3. The Name Game 4. Share a Meal


28. what fitness career that focuses more on activities and games rather than classroom lectures​


Answer:

Physical Education Teacher: ...

Assistant Professor, Associate Professor and Professor: ...

Sports Officer, Director of Physical Education and Sports: ...

Inspector of Physical Education in Government Dept. ...

Manager /Instructor of Health Club and Fitness centre.

Sports Commentator.

Police and paramilitary officers.

✏️Problem:

What fitness career that focuses more on activities and games rather than classroom lectures?

Answer:

Kids need to be more involved in sports and athletics. More recreational activities need to be available for them rather than video games or television.

Example:

Students learn more from Video Games than from classroom activities.

The source of math instruction

The amount of math learned

The hawthorne effect

[tex]\tt{{}}ThaliaMenia⚘[/tex]

[tex]\begin{gathered}\begin{gathered}\tiny\boxed{\begin{array} {}\purple{\bowtie} \:\:\:\:\:\:\: \purple{\bowtie}\\ 。◕‿◕。 \\ \end{array}}\end{gathered}\end{gathered}[/tex]

#ZNX


29. what are the challenge that school or classroom based production encounter when creating stage play how do you think they can solve this?​


Answer:

Lack of props and having not enough space.

They can solve this by giving enough space and time for students.


30. please solve this I am in need because today I am here in my classroom 3) x-15=4x+3​


Answer:

x=-6

Step-by-step explanation:

x-15=4x+3​

x-4x=3+15

-3x=18

x=-6


Video Terkait

Kategori physical_education